UX / UI Designer crafting game interfaces
I'm a senior UX/UI designer who fell in love with games because the interface is the toy. My work sits at the seam of product craft and game-feel β the handoff moment between a tap and the dopamine that follows.
Over 12 years I've led UI across casino, puzzle, and narrative titles, with a deep focus on meta systems β the progression, events, and storefronts that keep players coming back.
I come up through illustration, so I treat type, color, and motion as material, not decoration. Polished products, systems that scale.
Poke around, check out some work and donβt hesitate to connect with me regarding opportunities.