UX / UI Designer crafting game interfaces

I'm a senior UX/UI designer who fell in love with games because the interface is the toy. My work sits at the seam of product craft and game-feel β€” the handoff moment between a tap and the dopamine that follows.

Over 12 years I've led UI across casino, puzzle, and narrative titles, with a deep focus on meta systems β€” the progression, events, and storefronts that keep players coming back.

I come up through illustration, so I treat type, color, and motion as material, not decoration. Polished products, systems that scale.

Poke around, check out some work and don’t hesitate to connect with me regarding opportunities.