An experimental AI arcade

Tinkering with AI to create a growing library of strange little mini-games.

Ion Drift

Coming Soon

An Ion Drifter bounce game

  • Trying a simplified endless game

Slice

04/03/26

Shape slicer

  • Testing out simplified visuals

  • Adding custom sounds

Orb Shift

03/28/26

Organize the magic potions

  • Trying out animations with swipe features

  • Building on a time pressure mechanic

Color Match

03/22/26

Match the colors and keep progressing

  • Applying a simple game design and tuning the best experience and interactions

  • Used Firebase to host an in game ❀️ like or πŸ‘Ž meh for game feedback from players

A memory game with realtime competitive scoring

Flip Recall

03/17/26

  • A few more learnings setting firebase rules to a couple different games

  • Adjusting the html in both games to be contextually friendly with firebase

A few fast pace wack-a-moles making holes and being rude

Rude Moles

03/14/26

  • Refining details on how to prompt a specific visual style

A classic tic-tac-toe game and a snarky opponent

Tic Tac Toe

03/12/26

  • Trying some snarky language parameters.

Sneaky Snake

03/11/26

Don’t hit the wall, make fast turns and collect all the red dots

  • Full game loop with leaderboards to create competition.

  • Implementing Firebase as a backend to host a live global leaderboard and removing device specific leaderboards.

March Madness

03/10/26

Make those baskets before the buzzer dings

  • Setting up github as a repo .

  • Learning the best file structure the repo to manage asset files for easy updating.

Explore the open road and slide around a little but don’t go off the road too much!

Driftline

01/25/26

  • Early exploration on making mini games with ai

  • Testing Claude and how to build a pipeline for iterating and developing a library of mini games.