Introduced Figma company-wide and establised a unified workflow for mockups, prototyping and handoffs.
Build and currently maintain Mobilityware’s multi-team design system, ensuring consistency across all titles and features.
On boarded designs into the ecosystem and created scalable standards.
Expanded the design system to include grayboxed interactions, patterns, FX and reusable components tailored for mobile game development.
Figma
Goals:
A 3 month timeline to create a Cribbage mobile game.
From preproduction up to final launch.
Accomplishments:
Fast interaction and ruthless decision making while in development.
Agile development for product pivots.
Clear hand off documentation and hands on communication creating team synergy in development to launch.
Cribbage
Mapped the pre-production UX evolution from early concepts to validated layouts.
Led a mid-cycle pivot to improve scoring clarity and overall board readability.
The revised UX shipped and became the foundation of the final game experience.
Alignment
Design
UX consistency across the entire game
Translating the UX blueprint into the visuals consistency
Handoff
Collaborating with Tech art and Engineers that the implementation meets the spec and planned designs
Building out spec sheets to support out
UX improvements
A strong enough case was brought up to make a design pivot for a better UX and overall game experience
Changing the standard Cribbage board to a center race track concept
Kept scoring upfront and center for the player
Improved celebration moments
Created a mini scoring game at the end of every round
Issue:
Players needed a place to access multiple features.
Resolution:
Created a home page for the event-hub where new features could be introduced to the players.
While accessing the event-hub did not interfere with the core game loop.
Events hub new feature
User flow
Travel event transition
Objective header feature
Visual iterations
Goals:
Generate new game ideas
Stay within the ever green game play
Accomplishments:
Created new game mockups based off market reference
Staying consistent with in Mobilityware’s portfolio of games