• Introduced Figma company-wide and establised a unified workflow for mockups, prototyping and handoffs.

  • Build and currently maintain Mobilityware’s multi-team design system, ensuring consistency across all titles and features.

  • On boarded designs into the ecosystem and created scalable standards.

  • Expanded the design system to include grayboxed interactions, patterns, FX and reusable components tailored for mobile game development.

Figma

Goals:

  • A 3 month timeline to create a Cribbage mobile game.

  • From preproduction up to final launch.

Accomplishments:

  • Fast interaction and ruthless decision making while in development.

  • Agile development for product pivots.

  • Clear hand off documentation and hands on communication creating team synergy in development to launch.

Cribbage

  • Mapped the pre-production UX evolution from early concepts to validated layouts.

  • Led a mid-cycle pivot to improve scoring clarity and overall board readability.

  • The revised UX shipped and became the foundation of the final game experience.

Alignment

Design

  • UX consistency across the entire game

  • Translating the UX blueprint into the visuals consistency

Handoff

  • Collaborating with Tech art and Engineers that the implementation meets the spec and planned designs

  • Building out spec sheets to support out

UX improvements

A strong enough case was brought up to make a design pivot for a better UX and overall game experience

Changing the standard Cribbage board to a center race track concept

  • Kept scoring upfront and center for the player

  • Improved celebration moments

  • Created a mini scoring game at the end of every round

Issue:

  • Players needed a place to access multiple features.

Resolution:

  • Created a home page for the event-hub where new features could be introduced to the players.

  • While accessing the event-hub did not interfere with the core game loop.

Events hub new feature

User flow

Travel event transition

Objective header feature

Visual iterations

Goals:

  • Generate new game ideas

  • Stay within the ever green game play

Accomplishments:

  • Created new game mockups based off market reference

  • Staying consistent with in Mobilityware’s portfolio of games

New Game Exploration